The following is an addition to the TritonMap manual, and should be read in conjunction with the manual, which explains the basic procedures.
When a
side-scan mosaic is first created, or a layer is initially inserted into TritonMap the project name defaults to New Project.DMP.
The default working folder for this project is decided by the TEMP or
It is important that a sensible working folder is assigned and that a project name is given and saved, before proceeding.
It appears at first that only one digit layer can exist in any project. However the truth is that only one active, editable digit layer can exist, you can have any number of Vector layers but only one can be the “Digit” layer at a time.
The most commonly asked question
was “how do I finish a line?” how you do this is not obvious and depends on the
type of line. If it’s a simple open polyline then the <

Everything ends up being “Clay” because it’s the default label. To avoid this problem you must first choose
your drawing tool you want to use, then the label you want to apply, then draw the
object. You can also type in your own label, but be careful, the <
Creating
multiple digit layers. When you
first click the drawing button a dialog box opens where you can give the layer
a name, so for example call it “Debris” (confusingly it appears as “Digit” but
refers to a

Selecting layers for editing.
This becomes much easier once you understand the previous
paragraph. You must first make the layer
containing the object you want to edit the “Digit” layer. This is always possible, but can be
tedious. Lets
say you have the Digit layer assigned to a file Piplines.
Editing methods.
Right clicking on the “Digit” layer allows you access to the properties of the objects in that layer, you can select line type, color and size of label, you can also select different fill types for closed polygons. Left clicking on an object in the main window that is part of the active Digit layer should make it editable, at this point it will turn green. Note that if there are different classes (Point, Box, Line, Area) in the layer you must select the tool with which the object was drawn to edit it. Polylines and areas (created with the growing tool) can have their individual points dragged, also, right clicking on either of these types will open a dropdown box where the name and individual points can be edited. Boxes and single points can only be deleted.
